cuppopla.blogg.se

Crysis 3 dx10
Crysis 3 dx10




crysis 3 dx10
  1. CRYSIS 3 DX10 INSTALL
  2. CRYSIS 3 DX10 CODE

If you encounter problems, please retest in a clean 32-bit WINEPREFIX before reporting a bug.

CRYSIS 3 DX10 INSTALL

Note that many verbs only install 32-bit versions of packages. This issue is fixed in Mesa 18.2.Įnabling SSAO may reportedly crash the game. On Mesa 18.1, enabling RADV_DEBUG=nohiz may be necessary in order to avoid corrupted shadows. The 64-bit version should run fine, as noted above. Other versions of the game, particularly the 32-bit Steam version, will probably not run. Provided you are running the 64-bit GOG version of the game, yes.

  • Stream Output is currently not supported in the D3D11 backend ( #135).
  • D3D10 Counters are currently not implemented.
  • The D3D10-specific text filter and the DXGI_FORMAT_R1_UNORM image format are not supported.
  • This is a major issue for many D3D10 sample applications.

    CRYSIS 3 DX10 CODE

    The new code implements most of the Direct3D 10.1 core API and the shader reflection API. The reason for this is because the D3D10 shader reflection API is implemented as a thin wrapper around the corresponding D3D11 APIs, which, unlike in D3D10, are not part of the D3D11 core DLLs and are therefore not implemented by DXVK.






    Crysis 3 dx10