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Sorcery 4 walkthrough curse
Sorcery 4 walkthrough curse





sorcery 4 walkthrough curse sorcery 4 walkthrough curse

Curse of Death’s Hold pairs extremely well with Splendor, and will ensure that a random army of 1/1s won’t take over the game (while also being good against small creatures, in general). Overwhelming Splendor does a great job at ensuring that there are very few relevant cards that your opponent can have for the rest of the game. It’s challenging to beat The Abyss in any game centered around creatures and if that aspect of the game doesn’t matter, it still puts a real limit on how much longer the game will go. If they don’t, one of these three enchantments will do a great job at stopping your opponent.Ĭruel Reality puts opponents in a real squeeze. By resolving a Curse of Misfortunes, which is both a difficult card type and mana cost to remove in Legacy, you give your opponents a one-turn window to answer it.

sorcery 4 walkthrough curse

The “Curses” part of the deck, this is how this deck differentiates itself from the other prison decks. In addition, since this deck does have relatively high mana cost and most of the lock pieces are going to be interacted with on turns one and two, Dark Ritual can seriously accelerate your plan and set up some absurd early turns. It’s a lot like City of Traitors in that it doesn’t provide a lasting advantage itself, but the spell it’s casting will, so the risk of losing the mana source is worth the potential upside. Most prison decks don’t have easy access to three mana on turn one, but since Dark Ritual is so effective at doing that, it makes Trinisphere come down much earlier than other decks. While the risk of not being able to get cast is relatively high, Dark Ritual is a major part of the reason this deck functions. Dark Ritual, on the other hand, might need some justification, as it looks like it works quite poorly with Chalice and Trinisphere. Chrome Mox doesn’t need much explanation, as it is a mainstay in this style of prison deck regardless of color. Mana acceleration is much sought after in a deck like this, and these are some of the best mana accelerants in the format. While Trinisphere doesn’t show up all the time, in decks that can take advantage of its effect, it’s difficult to imagine a more effective card. In addition, not only do most of the cards in this deck cost more than two mana, a lot of them are pretty expensive, so buying yourself time to cast those cards is really important.

sorcery 4 walkthrough curse

Being castable off of Dark Ritual (more on that card later) gives Mono-Black Curses a clean path to casting it on turn one. However, it fits in perfectly here for a few reasons. In addition, some decks can turn its effect against you by using mana denial to prevent you from casting your spells. Part of the reason it doesn’t see widespread play is that it’s a bit more challenging to cast on turn one, as it requires more than just an Ancient Tomb. Trinisphere doesn’t always see play in larger numbers in Legacy, but there aren’t many cards that have quite the impact on board as it does. Without it, decks like this wouldn’t be nearly as effective, so four copies is a must. While Chalice’s impact has lessened over the past few months, as decks have started playing more diverse mana costs, a turn one or two Chalice still has a really good chance of stopping most opponents from playing any spells of worth. The cornerstone of Legacy prison decks, these two artifacts have effectively prevented opponents from playing Magic since 2004.







Sorcery 4 walkthrough curse